Todd Howard
Todd God Howard

Todd Howard's Life Journey
- 1971 - Born in Lower Macungie Township, Pennsylvania
- 1989 - Graduated from Emmaus High School in Emmaus, Pennsylvania
- 1993 - Graduated form The College of William & Mary in Wlliamsburg, Virginia
- 1994 - Joined Bethesda Softworks
- 1995 - Producer and Designer of The Terminator: Future Shock and Skynet
- 1996 - Designer of The Elder Scrolls II: Daggerfall
- 1998 - Project Leader and Designer of The Elder Scroolls Adventures: Redguard
- 2002 - Project Leader and Designer of The Elder Scroll III: Morrowind
- 2006 - Executive Producer of The Elder Scrolls IV: Oblivion
- 2008 - Game Director and Executive Producer of Fallout 3
- 2011 - Game Director and Executive Producer of The Elder Scrolls V: Skyrim
- 2012 - Was named "Best Game Director" by Academy of Interactive Arts and Sciences.
- 2014 - He received the Lara of Honor, Germany's lifetime achievement award for gaming.
- 2015 - Game Director and Executive Producer of Fallout 4
Howard's Game Development Rules
- Great games are played, not made.
- "You can have the greatest design document ever made, and you're going to change 90 percent of it as soon as you play the game."
- Keep it simple.
- "Doing something really well takes time, more time than you think it will. Simple systems acting together create complexity that players can appreciate."
- Define the experience.
- "Doing something really well takes time, more than you think it will. Simple systems acting together create complexity that players can appreciate."
"Live another life, in another world"